In addition to my blog posts and other writing that include multimedia components, I have also extended my writing into areas with a strong emphasis on digital media.
Interactive Fiction Games
For my 2018 class, Digital Cultures and Narrative, I created two interactive fiction games with the software Twine. Using this software involved implementing some HTML and CSS coding as well as the syntax of Twine itself.
The first of these games, called “Dimension Sight,” was designed with a flexible storyline and multiple endings. The goal was to give players plenty of agency to move around the environment and choose how they wanted the story to progress.
The second game, called “The Rebel Thief,” is the first “episode” in a series of interactive fiction games I plan to create. Because it is episodic, “The Rebel Thief” storyline is more linear and leads to a single ending, although the players can still make choices along the way. Moreover, this game involves more complex game mechanics, including an item search and turn-based combat.
I am currently exploring options for hosting these interactive fiction games online so they can be accessed publicly.
Video Game Story Bible
For my 2017 Writing for Video Games class, I composed a complete story bible for an original video game concept. My concept was a fantasy action-adventure game called Queen’s Guard, and the story bible included detailed information about the game world (such as geography, important locations, and inhabitants), the player characters and NPCs, the story arc (with important levels described), and a sample mission level script. My completed story bible received high praise from my professor.
In today’s media-reliant culture, the ability to create and integrate digital art with the written word is a vital skill. Below are some examples of digital art I have created to enhance my writing or to imitate art techniques used in multimedia genres, such as video games.
This is a storyworld map I created using GIMP 2. I designed it as an illustration for the first installment of A.I.D., my interactive fiction game series. I created the map by first sketching the outline, then scanning it into the GIMP program and making my changes with brushes and filters.
I created this texture tile in Adobe Photoshop 2017. In the spirit of the tileable images used as backgrounds in video games and on web pages, this image was created and edited so it would “tile” seamlessly when multiplied many times and connected with replicas of itself. The result can be seen above.